![]() I suppose I could make a custom character for all of them, but since I have no real knowledge in regards to the combat system, or weapons/armor, it doesn't sit quite right with me, as I'd be super annoyed if I say put a lot of points into polearms, and it turned out to be ♥♥♥♥ in the long run, or completely neglected it, and it turned out to be the best thing ever. I'm generally very much into min/max'ing in RPGs, but I found just rolling with the punches can be fun too, so I thought I'd give it a whirl here, and not start out on torment as a result.Īs for specific questions, I guess I do have a few for you. That's pretty handy info to have going in. I hate that feature so much :pĪnyway, I only have knowledge of the spiderweb games from the three Avadon games I played (and loved), so I would have never thought of the tool usage being counted for every single character in the team, instead of just from one person. Just typing it out now, it tried to make mage into first made and then mate. If you do wish to min-max, here's a guide. If you have more specific questions, feel free to ask. Just, First Aid is considered rather useless. Melee fighters put their points to strength and endurance, and spell users put them to magery, priest spells, arcane lore and spell effectivity etc. If you're not min-maxing AND not playing on Torment difficulty, then if you're putting points in the skills that make sense, you probably won't mess up anyway. I would also suggest giving every character at least one skill rank of Priest spells, so even the warriors can double as healers between fights (and thus save a few energy points for the priests and mages). You're wanting to put enough points to magery and priest spells for your mages and priests, respectively, so they can use all spells in the game. useful Tool Use is 14, though you can get everything of value with 11. There are no solo sequences in A:EFtP (NOT true for the sequels), so you can split the skill between several characters (Tool Use of all characters is added when picking locks or disarming traps). You can also just pick 'custom' and make the characters into what you are visioning yourself.Īs for "specialization", well, you can give lockpicking skill to any character, it doesn't matter that much. If you mean by classes the one that you choose in the beginning, that does not matter that much. ![]()
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